Web+2.0+Tools

__Web 2.0, Web 3.0 and beyond, collaborative online tools: for example, wikis, blogs, micro-blogs, RDF (resource description framework) site summary feeds, RSS (really simple syndication) feeds, mashups, forums, social bookmarking, online collaborative applications, Podcasts, photocasts, vidcasts, social networking sites, templates, tagging, viral marketing, webcasts, widgets. __ The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design,[1] and collaboration on the World Wide Web. A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies.
 * __WEB 2.0__**

According to technology expert and entrepreneur Nova Spivack, the development of the Web moves in 10-year cycles. The next cycle will be Web 3.0, programmers will refine the Internet's infrastructure to support the advanced capabilities of the Web 3.0 browsers. The Web will evolve into a three-dimensional environment. Rather than a Web 3.0, we'll see a Web 3D. Combining virtual reality elements with the persistent online worlds of massively multiplayer online roleplaying games (MMORPGs), the Web could become a digital landscape that incorporates the illusion of depth. You'd navigate the Web either from a first-person perspective or through a digital representation of yourself called an avatar. The Web will build on developments in distributed computing and lead to true artificial intelligence. In distributed computing, several computers tackle a large processing job. Each computer handles a small part of the overall task. Some people believe the Web will be able to think by distributing the workload across thousands of computers and referencing deep ontologies. The Web will become a giant brain capable of analyzing data and extrapolating new ideas based off of that information. The Web will extend far beyond computers and cell phones. Everything from watches to television sets to clothing will connect to the Internet. Users will have a constant connection to the Web, and vice versa. Each user's software agent will learn more about its respective user by electronically observing his or her activities. This might lead to debates about the balance between individual privacy and the benefit of having a personalized Web browsing experience. The Web will merge with other forms of entertainment until all distinctions between the forms of media are lost. Radio programs, television shows and feature films will rely on the Web as a delivery system.
 * __WEB 3.0 & Beyond__**

RSS feeds benefit publishers by letting them syndicate content automatically. A standardized XML file format allows the information to be published once and viewed by many different programs. They benefit readers who want to subscribe to timely updates from favored websites or to aggregate feeds from many sites into one place. The main characteristics of the mashup are combination, visualization, and aggregation. It is important to make existing data more useful, moreover for personal and professional use. To be able to permanently access the data of other services, mashups are generally client applications or hosted online. Since 2010, two major mashup vendors have added support for hosted deployment based on Cloud computing solutions; that are Internet-based computing, whereby shared resources, software, and information are provided to computers and other devices on demand, like the electricity grid. The design intent of collaborative software (groupware) is to transform the way documents and rich media is shared to enable more effective team collaboration. Collaboration, with respect to information technology, seems to have several definitions. Some are defensible but others are so broad they lose meaningful application. Understanding the differences in human interactions is necessary to ensure that appropriate technologies are employed to meet interaction needs. Collaboration requires individuals working together in a coordinated fashion, towards a common goal. Accomplishing the goal is the primary purpose for bringing the team together. Collaborative software helps facilitate action-oriented teams working together over geographic distances by providing tools that aid communication, collaboration and the process of problem solving. Additionally, collaborative software may support project management functions, such as task assignments, time-managing deadlines, and shared calendars. The artifacts, the tangible evidence of the problem solving process, and the final outcome of the collaborative effort, require documentation and may involve archiving project plans, deadlines and deliverables.
 * __Collaborative Online Tools__**
 * Wiki** - A Web site developed collaboratively by a community of users, allowing any user to add and edit content.
 * Blog** - A Web site on which an individual or group of users record opinions, information, etc. on a regular basis.
 * Micro Blog** - Similar to a blog, a micro-blog can also be on any topic, but the length of the post is limited to a certain amount of characters or words, i.e. Twitter, Jaiku, Sprout etc.
 * Resource Description Framework (RDF)** - a W3C standard XML framework for describing and interchanging metadata. The simple format of resources, properties, and statements allows RDF to describe robust metadata, such as ontological structures. As opposed to Topic Maps, RDF is more decentralized because the XML is usually stored along with the resources.
 * RSS Feeds** - is a family of web feed formats used to publish frequently updated works—such as blog entries, news headlines, audio, and video—in a standardized format. An RSS document (which is called a "feed", "web feed", or "channel") includes full or summarized text, plus metadata such as publishing dates and authorship.
 * Mashups** - a Web page or application that uses and combines data, presentation or functionality from two or more sources to create new services. The term implies easy, fast integration, frequently using open APIs and data sources to produce enriched results that were not necessarily the original reason for producing the raw source data.
 * Forums** - An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages.
 * Social Bookmarking** - Social bookmarking is a method for Internet users to organize, store, manage and search for bookmarks of resources online. Unlike file sharing, the resources themselves aren't shared, merely bookmarks that reference them.
 * Online Collaborative Applications** - is computer software designed to help people involved in a common task achieve goals. One of the earliest definitions of “collaborative software” is, "intentional group processes plus software to support them." (Peter and Trudy Johnson-Lenz [1]).

**__Virtual worlds and learning environments __** Is the integrating 3D objects and virtual worlds to course management. For example website like second life, it creates a 3D virtual world with characters and a community. In this community characters can move around and learn new things. This creates a character which goes around. However Moodle is more of a course management website where 3D objects are used to teach things.

**__Widgets __** It's a small application that can be installed and executed within a web page by an end user. For example the BBC webpage, users can move around certain news boxes such as sports, business etc to their liking. Widgets are moveable tools that very useful as they have a small amount of relevant information to a person.

**__Webcasts __** Is a media presentation uploaded over the internet using streaming media. Webcasting is broadcasting over the internet. A webcast is often a small video or voice recording over the internet. This is streamed by computers. For example sports have webcasts, where there are short commentaries on certain sports every week on certain sites.

**__Viral Marketing __** A method of product promotion that relies on getting customers to market an idea, product, or service on their own by telling their friends about it, usually by e-mail. Viral marketing may take the form of video clips, interactive Flash games, advergames , ebooks , images , or text messages.

**__Tagging __** In online computer systems terminology. A tag is a keyword or term assigned to a piece of information (such as an Internet bookmark, digital image, or computer file ). This kind of metadata helps describe an item and allows it to be found again by browsing or searching. Tags are generally chosen informally and personally by the item's creator or by its viewer, depending on the system.

**__Template __** In general a template is a pre-developed page layout in electronic or paper media used to make new pages with a similar design, pattern, or style. Electronic templates include web templates where a pre-developed page layout is created and used for all links as it follows the same design. In other words it is a tool used to separate content from presentation in web design, and for mass-production of web documents.

**__Social Network __** It is a social structure made up of individuals (or organizations) called "nodes", which are tied (connected) by one or more specific types of interdependency, such as friendship , kinship , common interest, financial exchange, dislike. For example an online social network includes Facebook or Myspace. Both these websites allow users to save pictures and interact with each other. Facebook is based on friendship and relationship while Myspace is more on music interms of interdependency.

**__<span style="color: black; font-family: Arial,sans-serif; font-size: 10pt;">Vidcasts __** <span style="color: black; font-family: Arial,sans-serif; font-size: 10pt;">Is a term used for the online delivery of video on demand video clip content. The term is used to distinguish between podcasts which most commonly contain audio files. For example the schools JESS BUZZ was a podcast which turned into a vidcast.

**__<span style="color: black; font-family: Arial,sans-serif; font-size: 10pt;">Photocasts __** <span style="color: black; font-family: Arial,sans-serif; font-size: 10pt;">Is the same principle as a podcast but instead involves the slideshow of pictures

**__<span style="color: black; font-family: Arial,sans-serif; font-size: 10pt;">Podcast __** <span style="color: black; font-family: Arial,sans-serif; font-size: 10pt;">A podcast (or non- streamed webcast ) is a series of digital media files (either audio or video ) that are released episodically and often downloaded through web syndication.